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Zephyr Sniper's information on skills, equipment, and mastery build for dungeon campaign, clan boss, and arena.

Zephyr Sniper

RAID: Shadow Legends • Info Skills Equipment Mastery Guide

Zephyr Sniper's Basic Info

Zephyr Sniper avatar
Zephyr Sniper belongs to "Barbarians" faction under the Telerians army . Zephyr Sniper is an uncommon DEFENSE type warrior weilding the spirit affinity thus, very powerful against enemies with affinity. Zephyr Sniper is a useful team member in the game. See more detailed review and infomration about this champion below.
Faction
 
Barbarians
Affinity
Spirit
Rarity
Uncommon
Role
Defense

Zephyr Sniper 's Overall Rating

100%
48%
36%
Soon
60%
60%
20%

Zephyr Sniper's Effectivity against Keeps

Arcane Keep
40%
★★✰✰✰
Force Keep
40%
★★✰✰✰
Magic Keep
20%
★✰✰✰✰
Spirit Keep
40%
★★✰✰✰
Void Keep
40%
★★✰✰✰

Zephyr Sniper's Effectivity against Dungeons

Minotaur's Labyrinth
40%

★★✰✰✰
Spider's Den
100%

★★★★★
Fire Knight's Castle
20%

★✰✰✰✰
Dragon's Lair
40%

★★✰✰✰
Ice Golem's Peak
40%

★★✰✰✰

Zephyr Sniper's Skills

Zephyr Sniper's Suppressive Fire skill

Suppressive Fire

Zephyr Sniper's Ranger’s Skill skill
5 Turns

Ranger’s Skill

Zephyr Sniper Equipment Guide

Equipment Set for Arena, Campaign, Faction Wars
1 Retaliation Set, 1 Speed Set
1 Stun Set, 1 Speed Set

Equipment Set for Clan Boss, Dungeons
1 Lifesteal Set, 1 Speed Set

Equipment Stat Priority
Defense%, Critical Rate, Critical Damage, Speed, Accuracy, Resist
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Critical Rate)
Chestplate (Defense%)
Boots (Speed)
Ring (Defense)
Amulet (Critical Damage)
Banner (Accuracy / Resist)

Zephyr Sniper Mastery Guide

Arena, Campaign, Faction Wars

Offense
  1. N/A
OFFENSE
Defense
  1. Defiant
    RES +10
  2. Improved Parry
    Decreases the damage received by this Champion by 8% when this Champion is hit with a critical hit
  3. Rejuvenation
    Increases the amount of healing and the value of [Shield] buffs this Champion receives by 5%
  4. Bloodthirst
    Heals this Champion by 10% of their MAX HP when they kill an enemy target. Cooldown: 1 turn
  5. Resurgent
    Has a 50% chance to remove 1 random debuff from this Champion when they lose 25% of their MAX HP or more from a single enemy Skill
  6. Harvest Despair
    Has a 60% chance of placing a [Leech] debuff for 1 turn when placing [Stun],[Sleep],[Fear],[True Fear], or [Freeze] debuffs
  7. Stubbornness
    Increases RESIST by 10 for each debuff on this Champion. Stacks up to 30
  8. Retribution
    Has a 50% chance to counterattack when this Champion loses 25% of their MAX HP or more from a single enemy Skill
  9. Cycle Of Revenge
    Has a 50% chance of increasing the turn Meter by 15% when an ally is attacked with a critical hit. Will only increase the Turn Meter once if an ally receives multiple critical hits from a single Skill
  10. Fearsome Presence
    Increases the chances of placing a [Stun],[Sleep],[Freeze],[Fear],[True Fear], or [Provoke] debuff or Artifacts by 5%
DEFENSE
Support
  1. Pinpoint Accuracy
    ACC +10
  2. Exalt In Death
    Heals this Champion by 10% of their MAX HP the first time an enemy is killed in each round
  3. Swarm Smiter
    Increases ACC by 4 for each enemy alive. Stacks up to 16
  4. Evil Eye
    Decreases the target's Turn Meter when this Champion hits them with the default Skill for the first time. Decreases the Turn Meter by 20% with single-target Skills and by 5% with AoE Skills. Occurs once per target.
  5. Sniper
    Increases the chances of placing any debuff from Skills or Artifacts by 5%. It will not increase the chances of placing [Stun],[Sleep],[Freeze],[Fear],[True Fear],or [Provoke] debuffs.
SUPPORT

Clan Boss, Dungeons

Offense
  1. Deadly Precision
    Critical Rate +5%
  2. Keen Strike
    Critical Damage +10%
  3. Life Drinker
    Heals by 5% of damage inflicted when attacking with 50% HP or less
  4. Bring It Down
    Increases damage inflicted by 6% when attacking targets with higher MAX HP
  5. Methodical
    Increases the damage inflicted by this Champion's default Skill by 2% each time it is used during battle. Stacks across each round in a battle, up to 10%
  6. Warmaster
    Has 60% chance of inflicting bonus damage when attacking. Bonus damage is equal to 10% of the target Champion's MAX HP or 4% of the target's MAX HP when attacking Bosses. Bonus damage can only occur once per Skill and does not count as an extra hit.
OFFENSE
Defense
  1. Defiant
    RES +10
  2. Improved Parry
    Decreases the damage received by this Champion by 8% when this Champion is hit with a critical hit
  3. Rejuvenation
    Increases the amount of healing and the value of [Shield] buffs this Champion receives by 5%
  4. Bloodthirst
    Heals this Champion by 10% of their MAX HP when they kill an enemy target. Cooldown: 1 turn
  5. Resurgent
    Has a 50% chance to remove 1 random debuff from this Champion when they lose 25% of their MAX HP or more from a single enemy Skill
  6. Solidarity
    Increases Ally RESIST by 5% each buff placed on them by this Champion
  7. Stubbornness
    Increases RESIST by 10 for each debuff on this Champion. Stacks up to 30
  8. Retribution
    Has a 50% chance to counterattack when this Champion loses 25% of their MAX HP or more from a single enemy Skill
  9. Deterrence
    Has a 20% chance to counterattack an enemy when they apply a [Stun],[Sleep],[Fear],[True Fear], or [Freeze] debuff on an ally
DEFENSE
Support
  1. N/A
SUPPORT

Zephyr Sniper Videos

RAID: Shadow Legends | Zephyr Sniper Champion Guide by AliAlPlays

RAID: Shadow Legends | Zephyr Sniper Champion Guide by StewGaming

RAID: Shadow Legends | Zephyr Sniper vs Spider’s Den Guide by StewGaming

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