Templar's Basic Info
Templar belongs to "The Sacred Order" faction under the Telerians army . Templar is a rare DEFENSE type warrior weilding the spirit affinity thus, very powerful against enemies with affinity. Templar is a useful team member in the game. In addition, Templar is born as an exceptional leader as Templar brings an Aura effect of (Increases Ally RESIST in the Arena by 50) to the team when sent into the field. See more detailed review and infomration about this champion below.
Faction
The Sacred Order
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Affinity
Spirit
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Rarity
Rare
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Role
Defense
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Templar 's Overall Rating
Templar's Effectivity against Keeps
Templar's Effectivity against Dungeons
Templar's Skills
Templar Equipment Guide
Equipment Set for Arena, Campaign, Faction Wars
1 Frost Set, 1 Speed Set
2 Defense Set, 1 Speed Set
Equipment Set for Clan Boss, Dungeons
1 Lifesteal Set, 1 Accuracy Set
1 Lifesteal Set, 1 Speed Set
Equipment Stat Priority
Defense%, Critical Rate, Critical Damage, Speed, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Critical Rate)
Chestplate (Defense%)
Boots (Speed)
Ring (Defense)
Amulet (Critical Damage)
Banner (Accuracy)
Templar Mastery Guide
Offense
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Deadly PrecisionCritical Rate +5%
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Keen StrikeCritical Damage +10%
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Shield BreakerIncreases damage inflicted to target under [Shield] buffs by 25%
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Whirlwind Of DeathIncreases Speed by 6 for each enemy killed by this Champion. Stacks across each round in a battle, up to 18 Speed.
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Life DrinkerHeals by 5% of damage inflicted when attacking with 50% HP or less
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Cycle Of ViolenceHas a 30% of decreasing the cooldown of a random Skill by 1 turn if the damage inflicted by a Skill exceeds 30% of the target's MAX HP Occurs once per turn
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Wrath Of The SlainIncreases damage inflicted by 5% for each dead ally. Stacks up to 10%
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Kill StreakIncreases damage inflicted by 6% in the Areana and 3% in all other locations for each enemy killed by this Champion in battle. Stacks across each round in a battle, up to 12%
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WarmasterHas 60% chance of inflicting bonus damage when attacking. Bonus damage is equal to 10% of the target Champion's MAX HP or 4% of the target's MAX HP when attacking Bosses. Bonus damage can only occur once per Skill and does not count as an extra hit.
OFFENSE |
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Defense
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DefiantRES +10
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Improved ParryDecreases the damage received by this Champion by 8% when this Champion is hit with a critical hit
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BloodthirstHeals this Champion by 10% of their MAX HP when they kill an enemy target. Cooldown: 1 turn
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Delay DeathReduces the damage of this Champion receives from a specific enemy by 0.75% with each hit taken from that enemy. Damage reduction stacks up to 6% for each enemy
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Selfless DefenderDecreases the damage an ally receives from the first enemy hit in each round by 20%. This Champion will receive that damage instead
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Cycle Of RevengeHas a 50% chance of increasing the turn Meter by 15% when an ally is attacked with a critical hit. Will only increase the Turn Meter once if an ally receives multiple critical hits from a single Skill
DEFENSE |
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Support
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N/A
SUPPORT |
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