Tayrel's Basic Info
Tayrel belongs to "High Elves" faction under the Telerians army . Tayrel is an epic DEFENSE type warrior weilding the magic affinity thus, very powerful against enemies with affinity. Tayrel is very useful from early-mid-late game part of the game. In addition, Tayrel is born as an exceptional leader as Tayrel brings an Aura effect of (Increases Ally DEF in all Battles by 25%) to the team when sent into the field. See more detailed review and infomration about this champion below.
Faction
High Elves
|
Affinity
![]() Magic
|
Rarity
![]() Epic
|
Role
![]() Defense
|
Tayrel 's Overall Rating
Tayrel's Effectivity against Keeps
Tayrel's Effectivity against Dungeons
Tayrel's Skills
Tayrel Equipment Guide
Arena, Campaign, Faction Wars | Clan Boss, Dungeons |
Recommended
2 Defense Set, 1 Speed Set |
Recommended
1 Lifesteal Set, 1 Accuracy Set |
Stat Priority
DEF%, C.RATE, C.DMG, SPD, ACC |
Stat Priority
DEF%, C.RATE, C.DMG, SPD, ACC |
Tayrel Mastery Guide
Arena, Campaign, Faction Wars
-
Deadly Precision
Critical Rate +5% -
Keen Strike
Critical Damage +10% -
Life Drinker
Heals by 5% of damage inflicted when attacking with 50% HP or less -
Bring It Down
Increases damage inflicted by 6% when attacking targets with higher MAX HP -
Cycle Of Violence
Has a 30% of decreasing the cooldown of a random Skill by 1 turn if the damage inflicted by a Skill exceeds 30% of the target's MAX HP Occurs once per turn -
Methodical
Increases the damage inflicted by this Champion's default Skill by 2% each time it is used during battle. Stacks across each round in a battle, up to 10% -
Warmaster
Has 60% chance of inflicting bonus damage when attacking. Bonus damage is equal to 10% of the target Champion's MAX HP or 4% of the target's MAX HP when attacking Bosses. Bonus damage can only occur once per Skill and does not count as an extra hit.
OFFENSE |
|||
![]() | ![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
-
Defiant
RES +10 -
Improved Parry
Decreases the damage received by this Champion by 8% when this Champion is hit with a critical hit -
Rejuvenation
Increases the amount of healing and the value of [Shield] buffs this Champion receives by 5% -
Bloodthirst
Heals this Champion by 10% of their MAX HP when they kill an enemy target. Cooldown: 1 turn -
Shadow Heal
Heals this Champion by 6% of their Max HP each time an enemy is healed. Occurs once per turn. -
Delay Death
Reduces the damage of this Champion receives from a specific enemy by 0.75% with each hit taken from that enemy. Damage reduction stacks up to 6% for each enemy -
Retribution
Has a 50% chance to counterattack when this Champion loses 25% of their MAX HP or more from a single enemy Skill -
Cycle Of Revenge
Has a 50% chance of increasing the turn Meter by 15% when an ally is attacked with a critical hit. Will only increase the Turn Meter once if an ally receives multiple critical hits from a single Skill
DEFENSE |
|||
![]() | ![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
-
N/A
SUPPORT |
|||
![]() | ![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Clan Boss, Dungeons
-
Deadly Precision
Critical Rate +5% -
Keen Strike
Critical Damage +10% -
Heart Of Glory
Increases Damage inflicted by 5% when attacking with full HP. -
Single Out
Increases damage inflicted to targets with less than 40% HP by 8% -
Life Drinker
Heals by 5% of damage inflicted when attacking with 50% HP or less -
Bring It Down
Increases damage inflicted by 6% when attacking targets with higher MAX HP -
Methodical
Increases the damage inflicted by this Champion's default Skill by 2% each time it is used during battle. Stacks across each round in a battle, up to 10% -
Warmaster
Has 60% chance of inflicting bonus damage when attacking. Bonus damage is equal to 10% of the target Champion's MAX HP or 4% of the target's MAX HP when attacking Bosses. Bonus damage can only occur once per Skill and does not count as an extra hit.
OFFENSE |
|||
![]() | ![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
-
N/A
DEFENSE |
|||
![]() | ![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
-
Pinpoint Accuracy
ACC +10 -
Exalt In Death
Heals this Champion by 10% of their MAX HP the first time an enemy is killed in each round -
Arcane Celerity
Has a 30% chance of increasing the Turn Meter by 10% when a debuff cast by this Champion is removed or expires -
Lore Of Steel
Increases the Base Stat Set Bonuses of all Artifact Sets that increase Base Stat by 15%. This increase is multiplicative, not additive. -
Cycle Of Magic
Has a 5% chance of decreasing the cooldown of a random Skill by 1 turn at the start of every turn -
Master Hexer
Has a 30% chance to extend the duration of any debuff cast by this Champion of 1 turn. It will not extend [Stun],[Sleep],[Freeze],[Provoke],[Fear],[True Fear],or[Bomb] debuffs. -
Sniper
Increases the chances of placing any debuff from Skills or Artifacts by 5%. It will not increase the chances of placing [Stun],[Sleep],[Freeze],[Fear],[True Fear],or [Provoke] debuffs.
SUPPORT |
|||
![]() | ![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Tayrel Videos
RAID: Shadow Legends | Tayrel Champion Guide by Kizzle Inc
RAID: Shadow Legends | Tayrel Champion Guide by Hell Hades
RAID: Shadow Legends | Tayrel Champion Guide by AliAlPlays
RAID: Shadow Legends | Tayrel Champion Guide by Chofly
RAID: Shadow Legends | Tayrel Champion Guide by Дядя О.
RAID: Shadow Legends | Tayrel Champion Guide by PGR荷马玩游戏