Skink's Basic Info
Skink belongs to "Lizardmen" faction under the Gaellen Pact army . Skink is a rare ATTACK type warrior weilding the magic affinity thus, very powerful against enemies with affinity. Skink is very useful from mid game part of the game. In addition, Skink is born as an exceptional leader as Skink brings an Aura effect of (Increases Magic Ally ATK in all Battles by 30%) to the team when sent into the field. See more detailed review and infomration about this champion below.
Faction
Lizardmen
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Affinity
![]() Magic
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Rarity
![]() Rare
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Role
![]() Attack
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Skink 's Overall Rating
Skink's Effectivity against Keeps
Skink's Effectivity against Dungeons
Skink's Skills
Skink Equipment Guide
Arena, Campaign, Faction Wars | Clan Boss, Dungeons |
Recommended
2 Offense Set, 1 Speed Set |
Recommended
1 Lifesteal Set, 1 Accuracy Set |
Stat Priority
ATK%, C.RATE, C.DMG, SPD, ACC |
Stat Priority
ATK%, C.RATE, C.DMG, SPD, ACC |
Skink Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Faction Wars
Offense
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Deadly Precision
Critical Rate +5% -
Keen Strike
Critical Damage +10% -
Whirlwind Of Death
Increases Speed by 6 for each enemy killed by this Champion. Stacks across each round in a battle, up to 18 Speed. -
Single Out
Increases damage inflicted to targets with less than 40% HP by 8% -
Cycle Of Violence
Has a 30% of decreasing the cooldown of a random Skill by 1 turn if the damage inflicted by a Skill exceeds 30% of the target's MAX HP Occurs once per turn -
Bring It Down
Increases damage inflicted by 6% when attacking targets with higher MAX HP -
Kill Streak
Increases damage inflicted by 6% in the Areana and 3% in all other locations for each enemy killed by this Champion in battle. Stacks across each round in a battle, up to 12% -
Methodical
Increases the damage inflicted by this Champion's default Skill by 2% each time it is used during battle. Stacks across each round in a battle, up to 10% -
Warmaster
Has 60% chance of inflicting bonus damage when attacking. Bonus damage is equal to 10% of the target Champion's MAX HP or 4% of the target's MAX HP when attacking Bosses. Bonus damage can only occur once per Skill and does not count as an extra hit.
OFFENSE |
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Defense
-
Defiant
RES +10 -
Improved Parry
Decreases the damage received by this Champion by 8% when this Champion is hit with a critical hit -
Rejuvenation
Increases the amount of healing and the value of [Shield] buffs this Champion receives by 5% -
Bloodthirst
Heals this Champion by 10% of their MAX HP when they kill an enemy target. Cooldown: 1 turn -
Delay Death
Reduces the damage of this Champion receives from a specific enemy by 0.75% with each hit taken from that enemy. Damage reduction stacks up to 6% for each enemy -
Retribution
Has a 50% chance to counterattack when this Champion loses 25% of their MAX HP or more from a single enemy Skill
DEFENSE |
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Support
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N/A
SUPPORT |
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