Sepulcher Sentinel's Basic Info
Faction
Knight Revenant
|
Affinity
![]() Force
|
Rarity
![]() Epic
|
Role
![]() Defense
|
Sepulcher Sentinel 's Overall Rating
Sepulcher Sentinel's Effectivity against Keeps
Sepulcher Sentinel's Effectivity against Dungeons
Sepulcher Sentinel's Skills
Sepulcher Sentinel Equipment Guide
Arena, Campaign, Faction Wars | Clan Boss, Dungeons |
Recommended
2 Defense Set, 1 Speed Set |
Recommended
1 Lifesteal Set, 1 Accuracy Set |
Stat Priority
DEF%, HP%, SPD, ACC |
Stat Priority
DEF%, HP%, SPD, ACC |
Sepulcher Sentinel Mastery Guide
Arena, Campaign, Faction Wars
Offense
-
Deadly Precision
Critical Rate +5% -
Keen Strike
Critical Damage +10% -
Life Drinker
Heals by 5% of damage inflicted when attacking with 50% HP or less -
Bring It Down
Increases damage inflicted by 6% when attacking targets with higher MAX HP -
Wrath Of The Slain
Increases damage inflicted by 5% for each dead ally. Stacks up to 10% -
Methodical
Increases the damage inflicted by this Champion's default Skill by 2% each time it is used during battle. Stacks across each round in a battle, up to 10% -
Warmaster
Has 60% chance of inflicting bonus damage when attacking. Bonus damage is equal to 10% of the target Champion's MAX HP or 4% of the target's MAX HP when attacking Bosses. Bonus damage can only occur once per Skill and does not count as an extra hit.
OFFENSE |
|||
![]() | ![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Defense
-
Defiant
RES +10 -
Improved Parry
Decreases the damage received by this Champion by 8% when this Champion is hit with a critical hit -
Rejuvenation
Increases the amount of healing and the value of [Shield] buffs this Champion receives by 5% -
Resurgent
Has a 50% chance to remove 1 random debuff from this Champion when they lose 25% of their MAX HP or more from a single enemy Skill -
Shadow Heal
Heals this Champion by 6% of their Max HP each time an enemy is healed. Occurs once per turn. -
Delay Death
Reduces the damage of this Champion receives from a specific enemy by 0.75% with each hit taken from that enemy. Damage reduction stacks up to 6% for each enemy -
Retribution
Has a 50% chance to counterattack when this Champion loses 25% of their MAX HP or more from a single enemy Skill -
Cycle Of Revenge
Has a 50% chance of increasing the turn Meter by 15% when an ally is attacked with a critical hit. Will only increase the Turn Meter once if an ally receives multiple critical hits from a single Skill
DEFENSE |
|||
![]() | ![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Support
-
N/A
SUPPORT |
|||
![]() | ![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Clan Boss, Dungeons
Offense
-
Deadly Precision
Critical Rate +5% -
Keen Strike
Critical Damage +10% -
Shield Breaker
Increases damage inflicted to target under [Shield] buffs by 25% -
Single Out
Increases damage inflicted to targets with less than 40% HP by 8% -
Life Drinker
Heals by 5% of damage inflicted when attacking with 50% HP or less -
Bring It Down
Increases damage inflicted by 6% when attacking targets with higher MAX HP -
Methodical
Increases the damage inflicted by this Champion's default Skill by 2% each time it is used during battle. Stacks across each round in a battle, up to 10% -
Warmaster
Has 60% chance of inflicting bonus damage when attacking. Bonus damage is equal to 10% of the target Champion's MAX HP or 4% of the target's MAX HP when attacking Bosses. Bonus damage can only occur once per Skill and does not count as an extra hit.
OFFENSE |
|||
![]() | ![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Defense
-
N/A
DEFENSE |
|||
![]() | ![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Support
-
Pinpoint Accuracy
ACC +10 -
Exalt In Death
Heals this Champion by 10% of their MAX HP the first time an enemy is killed in each round -
Swarm Smiter
Increases ACC by 4 for each enemy alive. Stacks up to 16 -
Evil Eye
Decreases the target's Turn Meter when this Champion hits them with the default Skill for the first time. Decreases the Turn Meter by 20% with single-target Skills and by 5% with AoE Skills. Occurs once per target. -
Lore Of Steel
Increases the Base Stat Set Bonuses of all Artifact Sets that increase Base Stat by 15%. This increase is multiplicative, not additive. -
Master Hexer
Has a 30% chance to extend the duration of any debuff cast by this Champion of 1 turn. It will not extend [Stun],[Sleep],[Freeze],[Provoke],[Fear],[True Fear],or[Bomb] debuffs. -
Sniper
Increases the chances of placing any debuff from Skills or Artifacts by 5%. It will not increase the chances of placing [Stun],[Sleep],[Freeze],[Fear],[True Fear],or [Provoke] debuffs.
SUPPORT |
|||
![]() | ![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Sepulcher Sentinel Videos
RAID: Shadow Legends | Sepulcher Sentinel Champion Guide by LokiMagics
RAID: Shadow Legends | Sepulcher Sentinel Champion Guide by Verdy Gaming
RAID: Shadow Legends | Sepulcher Sentinel Champion Guide by Chofly