Sentinel's Basic Info
Sentinel belongs to "Barbarians" faction under the Telerians army . Sentinel is a rare HP type warrior weilding the force affinity thus, very powerful against enemies with affinity. Sentinel is a useful team member in the game. In addition, Sentinel is born as an exceptional leader as Sentinel brings an Aura effect of (Increases Ally RESIST in Faction Crypts by 30) to the team when sent into the field. See more detailed review and infomration about this champion below.
Faction
Barbarians
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Affinity
![]() Force
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Rarity
![]() Rare
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Role
![]() HP
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Sentinel 's Overall Rating
Sentinel's Effectivity against Keeps
Sentinel's Effectivity against Dungeons
Sentinel's Skills
Sentinel Equipment Guide
Equipment Set for Arena, Campaign, Faction Wars
2 Immortal Set, 1 Speed Set
2 Life Set, 1 Speed Set
1 Retaliation Set, 1 Speed Set
1 Frost Set, 1 Speed Set
Equipment Set for Clan Boss, Dungeons
1 Lifesteal Set, 1 Accuracy Set
1 Lifesteal Set, 1 Speed Set
Equipment Stat Priority
Defense%, HP%, Critical Rate, Speed, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Critical Rate)
Chestplate (Defense% / HP%)
Boots (Speed)
Ring (Defense / HP)
Amulet (Defense / HP)
Banner (Accuracy)
Sentinel Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Faction Wars
Offense
-
Deadly Precision
Critical Rate +5% -
Keen Strike
Critical Damage +10% -
Shield Breaker
Increases damage inflicted to target under [Shield] buffs by 25% -
Single Out
Increases damage inflicted to targets with less than 40% HP by 8% -
Bring It Down
Increases damage inflicted by 6% when attacking targets with higher MAX HP -
Wrath Of The Slain
Increases damage inflicted by 5% for each dead ally. Stacks up to 10% -
Methodical
Increases the damage inflicted by this Champion's default Skill by 2% each time it is used during battle. Stacks across each round in a battle, up to 10% -
Warmaster
Has 60% chance of inflicting bonus damage when attacking. Bonus damage is equal to 10% of the target Champion's MAX HP or 4% of the target's MAX HP when attacking Bosses. Bonus damage can only occur once per Skill and does not count as an extra hit.
OFFENSE |
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Defense
-
Tough Skin
DEF +75 -
Rejuvenation
Increases the amount of healing and the value of [Shield] buffs this Champion receives by 5% -
Resurgent
Has a 50% chance to remove 1 random debuff from this Champion when they lose 25% of their MAX HP or more from a single enemy Skill -
Shadow Heal
Heals this Champion by 6% of their Max HP each time an enemy is healed. Occurs once per turn. -
Delay Death
Reduces the damage of this Champion receives from a specific enemy by 0.75% with each hit taken from that enemy. Damage reduction stacks up to 6% for each enemy -
Retribution
Has a 50% chance to counterattack when this Champion loses 25% of their MAX HP or more from a single enemy Skill -
Cycle Of Revenge
Has a 50% chance of increasing the turn Meter by 15% when an ally is attacked with a critical hit. Will only increase the Turn Meter once if an ally receives multiple critical hits from a single Skill
DEFENSE |
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Support
-
N/A
SUPPORT |
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