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Marked's information on skills, equipment, and mastery build for dungeon campaign, clan boss, and arena.

Marked

RAID: Shadow Legends • Info Skills Equipment Mastery Guide

Marked's Basic Info

Marked avatar
Marked belongs to "Barbarians" faction under the Telerians army . Marked is a rare SUPPORT type warrior weilding the magic affinity thus, very powerful against enemies with affinity. Marked is a useful team member in the game. In addition, Marked is born as an exceptional leader as Marked brings an Aura effect of (Increases Ally DEF in Faction Crypts by 15%) to the team when sent into the field. See more detailed review and infomration about this champion below.
Faction
 
Barbarians
Affinity
Magic
Rarity
Rare
Role
Support

Marked 's Overall Rating

80%
68%
80%
Soon
80%
80%
80%

Marked's Effectivity against Keeps

Arcane Keep
100%
★★★★★
Force Keep
40%
★★✰✰✰
Magic Keep
80%
★★★★✰
Spirit Keep
80%
★★★★✰
Void Keep
100%
★★★★★

Marked's Effectivity against Dungeons

Minotaur's Labyrinth
80%

★★★★✰
Spider's Den
80%

★★★★✰
Fire Knight's Castle
20%

★✰✰✰✰
Dragon's Lair
80%

★★★★✰
Ice Golem's Peak
80%

★★★★✰

Marked's Skills

Marked's Dance of Blades skill

Dance of Blades

Marked's Punishment of Gods skill
4 Turns

Punishment of Gods

Marked's Totemic Power skill
6 Turns

Totemic Power

Marked's Aura skill

Aura

Marked Equipment Guide

Arena, Campaign, Faction Wars Clan Boss, Dungeons
Recommended

2 Speed Set, 1 Life Set

Recommended

1 Lifesteal Set, 1 Speed Set

Stat Priority

DEF%, HP%, SPD
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (DEF% / HP%)
Chestplate (DEF% / HP%)
Boots (SPD)
Ring (DEF / HP)
Amulet (DEF / HP)
Banner (DEF / HP)

Stat Priority

DEF%, HP%, SPD
Weapon (ATK)
Helmet (HP)
Shield (DEF)
Gauntlets (DEF% / HP%)
Chestplate (DEF% / HP%)
Boots (SPD)
Ring (DEF / HP)
Amulet (DEF / HP)
Banner (DEF / HP)

Marked Mastery Guide

Arena, Campaign, Clan Boss, Dungeons, Faction Wars

Offense
  1. Deadly Precision
    Critical Rate +5%
  2. Keen Strike
    Critical Damage +10%
  3. Single Out
    Increases damage inflicted to targets with less than 40% HP by 8%
  4. Bring It Down
    Increases damage inflicted by 6% when attacking targets with higher MAX HP
  5. Methodical
    Increases the damage inflicted by this Champion's default Skill by 2% each time it is used during battle. Stacks across each round in a battle, up to 10%
  6. Warmaster
    Has 60% chance of inflicting bonus damage when attacking. Bonus damage is equal to 10% of the target Champion's MAX HP or 4% of the target's MAX HP when attacking Bosses. Bonus damage can only occur once per Skill and does not count as an extra hit.
OFFENSE
Defense
  1. N/A
DEFENSE
Support
  1. Pinpoint Accuracy
    ACC +10
  2. Charged Focus
    Increases ACC by 20 when this Champion has no Skills on cooldown
  3. Exalt In Death
    Heals this Champion by 10% of their MAX HP the first time an enemy is killed in each round
  4. Rapid Response
    Has a 30% chance of increasing the Turn Meter by 10% when a buff cast by this Champion is removed or expires
  5. Arcane Celerity
    Has a 30% chance of increasing the Turn Meter by 10% when a debuff cast by this Champion is removed or expires
  6. Evil Eye
    Decreases the target's Turn Meter when this Champion hits them with the default Skill for the first time. Decreases the Turn Meter by 20% with single-target Skills and by 5% with AoE Skills. Occurs once per target.
  7. Cycle Of Magic
    Has a 5% chance of decreasing the cooldown of a random Skill by 1 turn at the start of every turn
  8. Lasting Gifts
    Has a 30% chance to extend the duration of any buff cast by this Champion of 1 turn. It will not extend [Block Damage],[Unkillable] or [Revive on Death] buffs.
  9. Master Hexer
    Has a 30% chance to extend the duration of any debuff cast by this Champion of 1 turn. It will not extend [Stun],[Sleep],[Freeze],[Provoke],[Fear],[True Fear],or[Bomb] debuffs.
SUPPORT

Marked Videos

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