Jarang's Basic Info
Jarang belongs to "Lizardmen" faction under the Gaellen Pact army . Jarang is an epic ATTACK type warrior weilding the magic affinity thus, very powerful against enemies with affinity. Jarang is a useful team member in the game. In addition, Jarang is born as an exceptional leader as Jarang brings an Aura effect of (Increases Ally SPD in Dungeons by 23%) to the team when sent into the field. See more detailed review and infomration about this champion below.
Faction
Lizardmen
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Affinity
![]() Magic
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Rarity
![]() Epic
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Role
![]() Attack
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Jarang 's Overall Rating
Jarang's Effectivity against Keeps
Jarang's Effectivity against Dungeons
Jarang's Skills
Jarang Equipment Guide
Equipment Set for Arena, Campaign, Faction Wars
2 Offense Set, 1 Speed Set
Equipment Set for Clan Boss, Dungeons
1 Lifesteal Set, 1 Speed Set
Equipment Stat Priority
Attack%, Critical Rate, Critical Damage, Speed, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Critical Rate)
Chestplate (Attack%)
Boots (Speed)
Ring (Attack)
Amulet (Critical Damage)
Banner (Accuracy)
Jarang Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Faction Wars
Offense
-
Deadly Precision
Critical Rate +5% -
Keen Strike
Critical Damage +10% -
Shield Breaker
Increases damage inflicted to target under [Shield] buffs by 25% -
Whirlwind Of Death
Increases Speed by 6 for each enemy killed by this Champion. Stacks across each round in a battle, up to 18 Speed. -
Single Out
Increases damage inflicted to targets with less than 40% HP by 8% -
Bring It Down
Increases damage inflicted by 6% when attacking targets with higher MAX HP -
Cycle Of Violence
Has a 30% of decreasing the cooldown of a random Skill by 1 turn if the damage inflicted by a Skill exceeds 30% of the target's MAX HP Occurs once per turn -
Kill Streak
Increases damage inflicted by 6% in the Areana and 3% in all other locations for each enemy killed by this Champion in battle. Stacks across each round in a battle, up to 12% -
Blood Shield
Places a [Shield] buff on this Champion for 1 turn when this Champion kills an enemy. The value of the [Shield] is equal to 15% of this Champion's MAX HP. Occurs once per turn -
Warmaster
Has 60% chance of inflicting bonus damage when attacking. Bonus damage is equal to 10% of the target Champion's MAX HP or 4% of the target's MAX HP when attacking Bosses. Bonus damage can only occur once per Skill and does not count as an extra hit.
OFFENSE |
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Defense
-
Defiant
RES +10 -
Improved Parry
Decreases the damage received by this Champion by 8% when this Champion is hit with a critical hit -
Bloodthirst
Heals this Champion by 10% of their MAX HP when they kill an enemy target. Cooldown: 1 turn -
Harvest Despair
Has a 60% chance of placing a [Leech] debuff for 1 turn when placing [Stun],[Sleep],[Fear],[True Fear], or [Freeze] debuffs -
Retribution
Has a 50% chance to counterattack when this Champion loses 25% of their MAX HP or more from a single enemy Skill
DEFENSE |
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Support
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N/A
SUPPORT |
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