Hexia's Basic Info
Hexia belongs to "Undead Hordes" faction under the The Corrupted army . Hexia is an epic ATTACK type warrior weilding the force affinity thus, very powerful against enemies with affinity. Hexia is very useful from mid game part of the game. In addition, Hexia is born as an exceptional leader as Hexia brings an Aura effect of (Increases Ally ATK in Faction Crypts by 27%) to the team when sent into the field. See more detailed review and infomration about this champion below.
Faction
Undead Hordes
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Affinity
Force
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Rarity
Epic
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Role
Attack
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Hexia 's Overall Rating
Hexia's Effectivity against Keeps
Hexia's Effectivity against Dungeons
Hexia's Skills
Hexia Equipment Guide
Arena, Campaign, Faction Wars | Clan Boss, Dungeons |
Recommended
2 Offense Set, 1 Speed Set |
Recommended
2 Offense Set, 1 Speed Set |
Stat Priority
ATK%, C.RATE, C.DMG, SPD, ACC |
Stat Priority
ATK%, C.RATE, C.DMG, SPD, ACC |
Hexia Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Faction Wars
Offense
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Deadly PrecisionCritical Rate +5%
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Keen StrikeCritical Damage +10%
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Shield BreakerIncreases damage inflicted to target under [Shield] buffs by 25%
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Whirlwind Of DeathIncreases Speed by 6 for each enemy killed by this Champion. Stacks across each round in a battle, up to 18 Speed.
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Single OutIncreases damage inflicted to targets with less than 40% HP by 8%
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Cycle Of ViolenceHas a 30% of decreasing the cooldown of a random Skill by 1 turn if the damage inflicted by a Skill exceeds 30% of the target's MAX HP Occurs once per turn
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Bring It DownIncreases damage inflicted by 6% when attacking targets with higher MAX HP
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Kill StreakIncreases damage inflicted by 6% in the Areana and 3% in all other locations for each enemy killed by this Champion in battle. Stacks across each round in a battle, up to 12%
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Blood ShieldPlaces a [Shield] buff on this Champion for 1 turn when this Champion kills an enemy. The value of the [Shield] is equal to 15% of this Champion's MAX HP. Occurs once per turn
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WarmasterHas 60% chance of inflicting bonus damage when attacking. Bonus damage is equal to 10% of the target Champion's MAX HP or 4% of the target's MAX HP when attacking Bosses. Bonus damage can only occur once per Skill and does not count as an extra hit.
OFFENSE |
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Defense
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DefiantRES +10
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Improved ParryDecreases the damage received by this Champion by 8% when this Champion is hit with a critical hit
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BloodthirstHeals this Champion by 10% of their MAX HP when they kill an enemy target. Cooldown: 1 turn
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Delay DeathReduces the damage of this Champion receives from a specific enemy by 0.75% with each hit taken from that enemy. Damage reduction stacks up to 6% for each enemy
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RetributionHas a 50% chance to counterattack when this Champion loses 25% of their MAX HP or more from a single enemy Skill
DEFENSE |
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Support
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N/A
SUPPORT |
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