Deathknight's Basic Info
Deathknight belongs to "Undead Hordes" faction under the The Corrupted army . Deathknight is a common HP type warrior weilding the magic affinity thus, very powerful against enemies with affinity. Deathknight is a useful team member in the game. See more detailed review and infomration about this champion below.
Faction
Undead Hordes
|
Affinity
![]() Magic
|
Rarity
![]() Common
|
Role
![]() HP
|
Deathknight 's Overall Rating
Deathknight's Effectivity against Keeps
Deathknight's Effectivity against Dungeons
Deathknight's Skills
Deathknight Equipment Guide
Equipment Set for Arena, Campaign, Faction Wars
2 Offense Set, 1 Speed Set
Equipment Set for Clan Boss, Dungeon
1 Lifesteal Set, 1 Speed Set
Equipment Stat Priority
Attack%, Critical Rate, Critical Damage, Speed, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Critical Rate)
Chestplate (Attack%)
Boots (Speed)
Ring (Attack)
Amulet (N/A)
Banner (N/A)
Deathknight Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Faction Wars
Offense
-
Deadly Precision
Critical Rate +5% -
Keen Strike
Critical Damage +10% -
Single Out
Increases damage inflicted to targets with less than 40% HP by 8% -
Whirlwind Of Death
Increases Speed by 6 for each enemy killed by this Champion. Stacks across each round in a battle, up to 18 Speed. -
Cycle Of Violence
Has a 30% of decreasing the cooldown of a random Skill by 1 turn if the damage inflicted by a Skill exceeds 30% of the target's MAX HP Occurs once per turn -
Bring It Down
Increases damage inflicted by 6% when attacking targets with higher MAX HP -
Methodical
Increases the damage inflicted by this Champion's default Skill by 2% each time it is used during battle. Stacks across each round in a battle, up to 10% -
Kill Streak
Increases damage inflicted by 6% in the Areana and 3% in all other locations for each enemy killed by this Champion in battle. Stacks across each round in a battle, up to 12% -
Warmaster
Has 60% chance of inflicting bonus damage when attacking. Bonus damage is equal to 10% of the target Champion's MAX HP or 4% of the target's MAX HP when attacking Bosses. Bonus damage can only occur once per Skill and does not count as an extra hit.
OFFENSE |
|||
![]() | ![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Defense
-
Defiant
RES +10 -
Improved Parry
Decreases the damage received by this Champion by 8% when this Champion is hit with a critical hit -
Rejuvenation
Increases the amount of healing and the value of [Shield] buffs this Champion receives by 5% -
Bloodthirst
Heals this Champion by 10% of their MAX HP when they kill an enemy target. Cooldown: 1 turn -
Delay Death
Reduces the damage of this Champion receives from a specific enemy by 0.75% with each hit taken from that enemy. Damage reduction stacks up to 6% for each enemy -
Retribution
Has a 50% chance to counterattack when this Champion loses 25% of their MAX HP or more from a single enemy Skill
DEFENSE |
|||
![]() | ![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Support
-
N/A
SUPPORT |
|||
![]() | ![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |