Deathknight's Basic Info
Deathknight belongs to "Undead Hordes" faction under the The Corrupted army . Deathknight is a common HP type warrior weilding the magic affinity thus, very powerful against enemies with affinity. Deathknight is a useful team member in the game. See more detailed review and infomration about this champion below.
Faction
Undead Hordes
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Affinity
Magic
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Rarity
Common
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Role
HP
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Deathknight 's Overall Rating
Deathknight's Effectivity against Keeps
Deathknight's Effectivity against Dungeons
Deathknight's Skills
Deathknight Equipment Guide
Equipment Set for Arena, Campaign, Faction Wars
2 Offense Set, 1 Speed Set
Equipment Set for Clan Boss, Dungeon
1 Lifesteal Set, 1 Speed Set
Equipment Stat Priority
Attack%, Critical Rate, Critical Damage, Speed, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Critical Rate)
Chestplate (Attack%)
Boots (Speed)
Ring (Attack)
Amulet (N/A)
Banner (N/A)
Deathknight Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Faction Wars
Offense
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Deadly PrecisionCritical Rate +5%
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Keen StrikeCritical Damage +10%
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Single OutIncreases damage inflicted to targets with less than 40% HP by 8%
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Whirlwind Of DeathIncreases Speed by 6 for each enemy killed by this Champion. Stacks across each round in a battle, up to 18 Speed.
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Cycle Of ViolenceHas a 30% of decreasing the cooldown of a random Skill by 1 turn if the damage inflicted by a Skill exceeds 30% of the target's MAX HP Occurs once per turn
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Bring It DownIncreases damage inflicted by 6% when attacking targets with higher MAX HP
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MethodicalIncreases the damage inflicted by this Champion's default Skill by 2% each time it is used during battle. Stacks across each round in a battle, up to 10%
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Kill StreakIncreases damage inflicted by 6% in the Areana and 3% in all other locations for each enemy killed by this Champion in battle. Stacks across each round in a battle, up to 12%
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WarmasterHas 60% chance of inflicting bonus damage when attacking. Bonus damage is equal to 10% of the target Champion's MAX HP or 4% of the target's MAX HP when attacking Bosses. Bonus damage can only occur once per Skill and does not count as an extra hit.
OFFENSE |
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Defense
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DefiantRES +10
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Improved ParryDecreases the damage received by this Champion by 8% when this Champion is hit with a critical hit
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RejuvenationIncreases the amount of healing and the value of [Shield] buffs this Champion receives by 5%
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BloodthirstHeals this Champion by 10% of their MAX HP when they kill an enemy target. Cooldown: 1 turn
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Delay DeathReduces the damage of this Champion receives from a specific enemy by 0.75% with each hit taken from that enemy. Damage reduction stacks up to 6% for each enemy
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RetributionHas a 50% chance to counterattack when this Champion loses 25% of their MAX HP or more from a single enemy Skill
DEFENSE |
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Support
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N/A
SUPPORT |
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