Amarantine Skeleton's Basic Info
Amarantine Skeleton belongs to "Undead Hordes" faction under the The Corrupted army . Amarantine Skeleton is a rare DEFENSE type warrior weilding the void affinity thus, no weakness against other affinities . Amarantine Skeleton is a useful team member in the game. See more detailed review and infomration about this champion below.
Faction
Undead Hordes
|
Affinity
![]() Void
|
Rarity
![]() Rare
|
Role
![]() Defense
|
Amarantine Skeleton 's Overall Rating
Amarantine Skeleton's Effectivity against Keeps
Amarantine Skeleton's Effectivity against Dungeons
Amarantine Skeleton's Skills
Amarantine Skeleton Equipment Guide
Equipment Set for Arena, Campaign, Faction Wars
2 Defense Set, 1 Speed Set
Equipment Set for Clan Boss, Dungeons
1 Lifesteal Set, 1 Speed Set
Equipment Stat Priority
Defense%, Critical Rate, Critical Damage, Speed, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Critical Rate)
Chestplate (Defense%)
Boots (Speed)
Ring (Defense)
Amulet (Critical Damage)
Banner (Accuracy)
Amarantine Skeleton Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Faction Wars
Offense
-
Deadly Precision
Critical Rate +5% -
Keen Strike
Critical Damage +10% -
Shield Breaker
Increases damage inflicted to target under [Shield] buffs by 25% -
Whirlwind Of Death
Increases Speed by 6 for each enemy killed by this Champion. Stacks across each round in a battle, up to 18 Speed. -
Single Out
Increases damage inflicted to targets with less than 40% HP by 8% -
Cycle Of Violence
Has a 30% of decreasing the cooldown of a random Skill by 1 turn if the damage inflicted by a Skill exceeds 30% of the target's MAX HP Occurs once per turn -
Bring It Down
Increases damage inflicted by 6% when attacking targets with higher MAX HP -
Kill Streak
Increases damage inflicted by 6% in the Areana and 3% in all other locations for each enemy killed by this Champion in battle. Stacks across each round in a battle, up to 12% -
Blood Shield
Places a [Shield] buff on this Champion for 1 turn when this Champion kills an enemy. The value of the [Shield] is equal to 15% of this Champion's MAX HP. Occurs once per turn -
Warmaster
Has 60% chance of inflicting bonus damage when attacking. Bonus damage is equal to 10% of the target Champion's MAX HP or 4% of the target's MAX HP when attacking Bosses. Bonus damage can only occur once per Skill and does not count as an extra hit.
OFFENSE |
|||
![]() | ![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Defense
-
N/A
DEFENSE |
|||
![]() | ![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Support
-
Pinpoint Accuracy
ACC +10 -
Exalt In Death
Heals this Champion by 10% of their MAX HP the first time an enemy is killed in each round -
Arcane Celerity
Has a 30% chance of increasing the Turn Meter by 10% when a debuff cast by this Champion is removed or expires -
Evil Eye
Decreases the target's Turn Meter when this Champion hits them with the default Skill for the first time. Decreases the Turn Meter by 20% with single-target Skills and by 5% with AoE Skills. Occurs once per target. -
Master Hexer
Has a 30% chance to extend the duration of any debuff cast by this Champion of 1 turn. It will not extend [Stun],[Sleep],[Freeze],[Provoke],[Fear],[True Fear],or[Bomb] debuffs.
SUPPORT |
|||
![]() | ![]() | ||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |