Acolyte's Basic Info
Acolyte belongs to "Knight Revenant" faction under the The Corrupted army . Acolyte is a rare SUPPORT type warrior weilding the force affinity thus, very powerful against enemies with affinity. Acolyte is a useful team member in the game. In addition, Acolyte is born as an exceptional leader as Acolyte brings an Aura effect of (Increases Ally ATK in the Arena by 30%) to the team when sent into the field. See more detailed review and infomration about this champion below.
Faction
Knight Revenant
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Affinity
![]() Force
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Rarity
![]() Rare
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Role
![]() Support
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Acolyte 's Overall Rating
Acolyte's Effectivity against Keeps
Acolyte's Effectivity against Dungeons
Acolyte's Skills
Acolyte Equipment Guide
Equipment Set for Arena, Campaign, Faction Wars
2 Speed Set, 1 Life Set
Equipment Set for Clan Boss, Dungeons
1 Lifesteal Set, 1 Speed Set
Equipment Stat Priority
Defense%, HP%, Speed, Resist, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Defense%)
Chestplate (Defense%)
Boots (Speed)
Ring (HP)
Amulet (HP)
Banner (Accuracy / Resist)
Acolyte Mastery Guide
Arena, Campaign, Faction Wars
Offense
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Deadly Precision
Critical Rate +5% -
Keen Strike
Critical Damage +10% -
Whirlwind Of Death
Increases Speed by 6 for each enemy killed by this Champion. Stacks across each round in a battle, up to 18 Speed. -
Single Out
Increases damage inflicted to targets with less than 40% HP by 8% -
Cycle Of Violence
Has a 30% of decreasing the cooldown of a random Skill by 1 turn if the damage inflicted by a Skill exceeds 30% of the target's MAX HP Occurs once per turn -
Bring It Down
Increases damage inflicted by 6% when attacking targets with higher MAX HP -
Methodical
Increases the damage inflicted by this Champion's default Skill by 2% each time it is used during battle. Stacks across each round in a battle, up to 10% -
Warmaster
Has 60% chance of inflicting bonus damage when attacking. Bonus damage is equal to 10% of the target Champion's MAX HP or 4% of the target's MAX HP when attacking Bosses. Bonus damage can only occur once per Skill and does not count as an extra hit.
OFFENSE |
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Defense
-
Defiant
RES +10 -
Mighty Endurance
Decreases the damage received by 10% if this Champion has [Stun],[Sleep],[Fear],[True Fear], or [Freeze] debuffs -
Improved Parry
Decreases the damage received by this Champion by 8% when this Champion is hit with a critical hit -
Resurgent
Has a 50% chance to remove 1 random debuff from this Champion when they lose 25% of their MAX HP or more from a single enemy Skill -
Delay Death
Reduces the damage of this Champion receives from a specific enemy by 0.75% with each hit taken from that enemy. Damage reduction stacks up to 6% for each enemy -
Cycle Of Revenge
Has a 50% chance of increasing the turn Meter by 15% when an ally is attacked with a critical hit. Will only increase the Turn Meter once if an ally receives multiple critical hits from a single Skill -
Retribution
Has a 50% chance to counterattack when this Champion loses 25% of their MAX HP or more from a single enemy Skill
DEFENSE |
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Support
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N/A
SUPPORT |
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