Retainer's Basic Info
Retainer belongs to "Dark Elves" faction under the The Corrupted army . Retainer is a rare DEFENSE type warrior weilding the void affinity thus, no weakness against other affinities . Retainer is very useful from n/a part of the game. In addition, Retainer is born as an exceptional leader as Retainer brings an Aura effect of (Increases Ally DEF in Faction Crypts by 19%) to the team when sent into the field. See more detailed review and infomration about this champion below.
Faction
Dark Elves
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Affinity
Void
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Rarity
Rare
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Role
Defense
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Retainer 's Overall Rating
Retainer's Effectivity against Keeps
Retainer's Effectivity against Dungeons
Retainer's Skills
Retainer Equipment Guide
Equipment Set for Arena, Campaign, Faction Wars
1 Retaliation Set, 1 Speed Set
2 Defense Set, 1 Speed Set
1 Taunt Set, 1 Speed Set
Equipment Set for Clan Boss, Dungeons
1 Lifesteal Set, 1 Accuracy Set
1 Lifesteal Set, 1 Speed Set
Equipment Stat Priority
Defense%, Critical Rate, Critical Damage, Speed, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Critical Rate)
Chestplate (Defense%)
Boots (Speed)
Ring (Defense)
Amulet (Critical Damage)
Banner (Accuracy)
Retainer Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Faction Wars
Offense
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Deadly PrecisionCritical Rate +5%
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Keen StrikeCritical Damage +10%
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Shield BreakerIncreases damage inflicted to target under [Shield] buffs by 25%
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Whirlwind Of DeathIncreases Speed by 6 for each enemy killed by this Champion. Stacks across each round in a battle, up to 18 Speed.
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Single OutIncreases damage inflicted to targets with less than 40% HP by 8%
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Cycle Of ViolenceHas a 30% of decreasing the cooldown of a random Skill by 1 turn if the damage inflicted by a Skill exceeds 30% of the target's MAX HP Occurs once per turn
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Bring It DownIncreases damage inflicted by 6% when attacking targets with higher MAX HP
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Kill StreakIncreases damage inflicted by 6% in the Areana and 3% in all other locations for each enemy killed by this Champion in battle. Stacks across each round in a battle, up to 12%
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Blood ShieldPlaces a [Shield] buff on this Champion for 1 turn when this Champion kills an enemy. The value of the [Shield] is equal to 15% of this Champion's MAX HP. Occurs once per turn
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WarmasterHas 60% chance of inflicting bonus damage when attacking. Bonus damage is equal to 10% of the target Champion's MAX HP or 4% of the target's MAX HP when attacking Bosses. Bonus damage can only occur once per Skill and does not count as an extra hit.
OFFENSE |
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Defense
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DefiantRES +10
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RejuvenationIncreases the amount of healing and the value of [Shield] buffs this Champion receives by 5%
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ResurgentHas a 50% chance to remove 1 random debuff from this Champion when they lose 25% of their MAX HP or more from a single enemy Skill
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Delay DeathReduces the damage of this Champion receives from a specific enemy by 0.75% with each hit taken from that enemy. Damage reduction stacks up to 6% for each enemy
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Cycle Of RevengeHas a 50% chance of increasing the turn Meter by 15% when an ally is attacked with a critical hit. Will only increase the Turn Meter once if an ally receives multiple critical hits from a single Skill
DEFENSE |
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Support
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N/A
SUPPORT |
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