Dervish's Basic Info
Dervish belongs to "Barbarians" faction under the Telerians army . Dervish is an uncommon ATTACK type warrior weilding the magic affinity thus, very powerful against enemies with affinity. Dervish is a useful team member in the game. See more detailed review and infomration about this champion below.| Faction Barbarians | Affinity  Magic | Rarity  Uncommon | Role  Attack | 
Dervish 's Overall Rating
Dervish's Effectivity against Keeps
Dervish's Effectivity against Dungeons
Dervish's Skills
Dervish Equipment Guide
Equipment Set for Arena, Campaign, Faction Wars
2 Offense Set, 1 Speed Set
Equipment Set for Clan Boss, Dungeons
1 Lifesteal Set, 1 Speed Set
Equipment Stat Priority
Attack%, Critical Rate, Critical Damage, Speed, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Critical Rate)
Chestplate (Attack%)
Boots (Speed)
Ring (Attack)
Amulet (Critical Damage)
Banner (Accuracy)
Dervish Mastery Guide
Arena, Campaign, Clan Boss, Dungeons, Faction Wars
Offense
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                                                                     Deadly Precision                                                                        Critical Rate +5% Deadly Precision                                                                        Critical Rate +5%
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                                                                     Keen Strike                                                                        Critical Damage +10% Keen Strike                                                                        Critical Damage +10%
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                                                                     Shield Breaker                                                                        Increases damage inflicted to target under [Shield] buffs by 25% Shield Breaker                                                                        Increases damage inflicted to target under [Shield] buffs by 25%
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                                                                     Whirlwind Of Death                                                                        Increases Speed by 6 for each enemy killed by this Champion. Stacks across each round in a battle, up to 18 Speed. Whirlwind Of Death                                                                        Increases Speed by 6 for each enemy killed by this Champion. Stacks across each round in a battle, up to 18 Speed.
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                                                                     Single Out                                                                        Increases damage inflicted to targets with less than 40% HP by 8% Single Out                                                                        Increases damage inflicted to targets with less than 40% HP by 8%
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                                                                     Bring It Down                                                                        Increases damage inflicted by 6% when attacking targets with higher MAX HP Bring It Down                                                                        Increases damage inflicted by 6% when attacking targets with higher MAX HP
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                                                                     Methodical                                                                        Increases the damage inflicted by this Champion's default Skill by 2% each time it is used during battle. Stacks across each round in a battle, up to 10% Methodical                                                                        Increases the damage inflicted by this Champion's default Skill by 2% each time it is used during battle. Stacks across each round in a battle, up to 10%
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                                                                     Warmaster                                                                        Has 60% chance of inflicting bonus damage when attacking. Bonus damage is equal to 10% of the target Champion's MAX HP or 4% of the target's MAX HP when attacking Bosses. Bonus damage can only occur once per Skill and does not count as an extra hit. Warmaster                                                                        Has 60% chance of inflicting bonus damage when attacking. Bonus damage is equal to 10% of the target Champion's MAX HP or 4% of the target's MAX HP when attacking Bosses. Bonus damage can only occur once per Skill and does not count as an extra hit.
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Defense
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                                                                N/A
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Support
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                                                                     Pinpoint Accuracy                                                                        ACC +10 Pinpoint Accuracy                                                                        ACC +10
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                                                                     Charged Focus                                                                        Increases ACC by 20 when this Champion has no Skills on cooldown Charged Focus                                                                        Increases ACC by 20 when this Champion has no Skills on cooldown
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                                                                     Arcane Celerity                                                                        Has a 30% chance of increasing the Turn Meter by 10% when a debuff cast by this Champion is removed or expires Arcane Celerity                                                                        Has a 30% chance of increasing the Turn Meter by 10% when a debuff cast by this Champion is removed or expires
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                                                                     Lore Of Steel                                                                        Increases the Base Stat Set Bonuses of all Artifact Sets that increase Base Stat by 15%. This increase is multiplicative, not additive. Lore Of Steel                                                                        Increases the Base Stat Set Bonuses of all Artifact Sets that increase Base Stat by 15%. This increase is multiplicative, not additive.
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                                                                     Evil Eye                                                                        Decreases the target's Turn Meter when this Champion hits them with the default Skill for the first time. Decreases the Turn Meter by 20% with single-target Skills and by 5% with AoE Skills. Occurs once per target. Evil Eye                                                                        Decreases the target's Turn Meter when this Champion hits them with the default Skill for the first time. Decreases the Turn Meter by 20% with single-target Skills and by 5% with AoE Skills. Occurs once per target.
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                                                                     Master Hexer                                                                        Has a 30% chance to extend the duration of any debuff cast by this Champion of 1 turn. It will not extend [Stun],[Sleep],[Freeze],[Provoke],[Fear],[True Fear],or[Bomb] debuffs. Master Hexer                                                                        Has a 30% chance to extend the duration of any debuff cast by this Champion of 1 turn. It will not extend [Stun],[Sleep],[Freeze],[Provoke],[Fear],[True Fear],or[Bomb] debuffs.
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                                                                     Sniper                                                                        Increases the chances of placing any debuff from Skills or Artifacts by 5%. It will not increase the chances of placing [Stun],[Sleep],[Freeze],[Fear],[True Fear],or [Provoke] debuffs. Sniper                                                                        Increases the chances of placing any debuff from Skills or Artifacts by 5%. It will not increase the chances of placing [Stun],[Sleep],[Freeze],[Fear],[True Fear],or [Provoke] debuffs.
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