Channeler's Basic Info
Channeler belongs to "Skinwalkers" faction under the Gaellen Pact army . Channeler is a rare SUPPORT type warrior weilding the spirit affinity thus, very powerful against enemies with affinity. Channeler is a useful team member in the game. In addition, Channeler is born as an exceptional leader as Channeler brings an Aura effect of (Increases Ally RESIST in Faction Crypts by 30) to the team when sent into the field. See more detailed review and infomration about this champion below.|
Faction
Skinwalkers
|
Affinity
![]() Spirit
|
Rarity
![]() Rare
|
Role
![]() Support
|
Channeler 's Overall Rating
Channeler's Effectivity against Keeps
Channeler's Effectivity against Dungeons
Channeler's Skills
Channeler Equipment Guide
Equipment Set for Arena, Campaign, Faction Wars
2 Offense Set, 1 Speed Set
Equipment Set for Clan Boss, Dungeons
1 Lifesteal Set, 1 Accuracy Set
1 Lifesteal Set, 1 Speed Set
Equipment Stat Priority
Attack%, Critical Rate, Critical Damage, Speed, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Critical Rate)
Chestplate (Attack%)
Boots (Speed)
Ring (Attack)
Amulet (Critical Damage)
Banner (Accuracy)
Channeler Mastery Guide
Arena, Campaign, Faction Wars
Offense
-
Deadly Precision Critical Rate +5% -
Keen Strike Critical Damage +10% -
Shield Breaker Increases damage inflicted to target under [Shield] buffs by 25% -
Single Out Increases damage inflicted to targets with less than 40% HP by 8% -
Bring It Down Increases damage inflicted by 6% when attacking targets with higher MAX HP -
Methodical Increases the damage inflicted by this Champion's default Skill by 2% each time it is used during battle. Stacks across each round in a battle, up to 10% -
Warmaster Has 60% chance of inflicting bonus damage when attacking. Bonus damage is equal to 10% of the target Champion's MAX HP or 4% of the target's MAX HP when attacking Bosses. Bonus damage can only occur once per Skill and does not count as an extra hit.
| OFFENSE |
|||
![]() | ![]() | ||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Defense
-
N/A
| DEFENSE |
|||
![]() | ![]() | ||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Support
-
Pinpoint Accuracy ACC +10 -
Charged Focus Increases ACC by 20 when this Champion has no Skills on cooldown -
Arcane Celerity Has a 30% chance of increasing the Turn Meter by 10% when a debuff cast by this Champion is removed or expires -
Swarm Smiter Increases ACC by 4 for each enemy alive. Stacks up to 16 -
Evil Eye Decreases the target's Turn Meter when this Champion hits them with the default Skill for the first time. Decreases the Turn Meter by 20% with single-target Skills and by 5% with AoE Skills. Occurs once per target. -
Lore Of Steel Increases the Base Stat Set Bonuses of all Artifact Sets that increase Base Stat by 15%. This increase is multiplicative, not additive. -
Master Hexer Has a 30% chance to extend the duration of any debuff cast by this Champion of 1 turn. It will not extend [Stun],[Sleep],[Freeze],[Provoke],[Fear],[True Fear],or[Bomb] debuffs. -
Sniper Increases the chances of placing any debuff from Skills or Artifacts by 5%. It will not increase the chances of placing [Stun],[Sleep],[Freeze],[Fear],[True Fear],or [Provoke] debuffs.
| SUPPORT |
|||
![]() | ![]() | ||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|






