Banshee's Basic Info
Banshee belongs to "Undead Hordes" faction under the The Corrupted army . Banshee is a rare SUPPORT type warrior weilding the magic affinity thus, very powerful against enemies with affinity. Banshee is a useful team member in the game. In addition, Banshee is born as an exceptional leader as Banshee brings an Aura effect of (Increases Ally RESIST in the Arena by 52%) to the team when sent into the field. See more detailed review and infomration about this champion below.
Faction
Undead Hordes
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Affinity
![]() Magic
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Rarity
![]() Rare
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Role
![]() Support
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Banshee 's Overall Rating
Banshee's Effectivity against Keeps
Banshee's Effectivity against Dungeons
Banshee's Skills
Banshee Equipment Guide
Equipment Set for Arena, Campaign, Faction Wars
3 Speed Set
1 Stun Set, 1 Speed Set
Equipment Set for Clan Boss, Dungeons
1 Lifesteal Set, 1 Speed Set
Equipment Stat Priority
Attack%, Critical Rate, Critical Damage, Speed, Accuracy/Resist
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gauntlets (Critical Rate)
Chestplate (Attack%)
Boots (Speed)
Ring (Attack)
Amulet (Critical Damage)
Banner (Accuracy/Resist)
Banshee Mastery Guide
Arena, Campaign, Faction Wars
Offense
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Deadly Precision
Critical Rate +5% -
Keen Strike
Critical Damage +10% -
Single Out
Increases damage inflicted to targets with less than 40% HP by 8% -
Bring It Down
Increases damage inflicted by 6% when attacking targets with higher MAX HP -
Methodical
Increases the damage inflicted by this Champion's default Skill by 2% each time it is used during battle. Stacks across each round in a battle, up to 10% -
Warmaster
Has 60% chance of inflicting bonus damage when attacking. Bonus damage is equal to 10% of the target Champion's MAX HP or 4% of the target's MAX HP when attacking Bosses. Bonus damage can only occur once per Skill and does not count as an extra hit.
OFFENSE |
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Defense
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N/A
DEFENSE |
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Support
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Pinpoint Accuracy
ACC +10 -
Charged Focus
Increases ACC by 20 when this Champion has no Skills on cooldown -
Exalt In Death
Heals this Champion by 10% of their MAX HP the first time an enemy is killed in each round -
Swarm Smiter
Increases ACC by 4 for each enemy alive. Stacks up to 16 -
Arcane Celerity
Has a 30% chance of increasing the Turn Meter by 10% when a debuff cast by this Champion is removed or expires -
Lore Of Steel
Increases the Base Stat Set Bonuses of all Artifact Sets that increase Base Stat by 15%. This increase is multiplicative, not additive. -
Evil Eye
Decreases the target's Turn Meter when this Champion hits them with the default Skill for the first time. Decreases the Turn Meter by 20% with single-target Skills and by 5% with AoE Skills. Occurs once per target. -
Sniper
Increases the chances of placing any debuff from Skills or Artifacts by 5%. It will not increase the chances of placing [Stun],[Sleep],[Freeze],[Fear],[True Fear],or [Provoke] debuffs. -
Master Hexer
Has a 30% chance to extend the duration of any debuff cast by this Champion of 1 turn. It will not extend [Stun],[Sleep],[Freeze],[Provoke],[Fear],[True Fear],or[Bomb] debuffs.
SUPPORT |
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Clan Boss, Dungeons
Offense
-
Deadly Precision
Critical Rate +5% -
Keen Strike
Critical Damage +10% -
Life Drinker
Heals by 5% of damage inflicted when attacking with 50% HP or less -
Bring It Down
Increases damage inflicted by 6% when attacking targets with higher MAX HP -
Methodical
Increases the damage inflicted by this Champion's default Skill by 2% each time it is used during battle. Stacks across each round in a battle, up to 10% -
Warmaster
Has 60% chance of inflicting bonus damage when attacking. Bonus damage is equal to 10% of the target Champion's MAX HP or 4% of the target's MAX HP when attacking Bosses. Bonus damage can only occur once per Skill and does not count as an extra hit.
OFFENSE |
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Defense
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Defiant
RES +10 -
Rejuvenation
Increases the amount of healing and the value of [Shield] buffs this Champion receives by 5% -
Improved Parry
Decreases the damage received by this Champion by 8% when this Champion is hit with a critical hit -
Bloodthirst
Heals this Champion by 10% of their MAX HP when they kill an enemy target. Cooldown: 1 turn -
Resurgent
Has a 50% chance to remove 1 random debuff from this Champion when they lose 25% of their MAX HP or more from a single enemy Skill -
Delay Death
Reduces the damage of this Champion receives from a specific enemy by 0.75% with each hit taken from that enemy. Damage reduction stacks up to 6% for each enemy -
Stubbornness
Increases RESIST by 10 for each debuff on this Champion. Stacks up to 30 -
Retribution
Has a 50% chance to counterattack when this Champion loses 25% of their MAX HP or more from a single enemy Skill -
Deterrence
Has a 20% chance to counterattack an enemy when they apply a [Stun],[Sleep],[Fear],[True Fear], or [Freeze] debuff on an ally
DEFENSE |
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Support
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N/A
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